MagicUser - SpellDetail
Sequester
(Illusion/Phantasm - Abjuration)
Level:
7
Components:
V, S, M
Range:
Touch
Casting Time:
1 round
Duration:
1 week + 1 day/level
Saving Throw:
Special
Area of Effect:
2’ cube per level of caster
Explanation/Description:
When cast, this spell not only prevents detection and location spells from working to detect or locate the objects affected by the sequester spell, it also renders the affected object(s) invisible to any form of sight or seeing. Thus, a sequester spell can mask a secret door, a treasure vault, or whatever. Of course, it does not render the subject proof from tactile discovery or from devices such as a robe of eyes or a gem of seeing. If cast upon a creature not desiring to be affected and able to re- sist and avoid the spell, a normal saving throw versus spell is given. Living creatures (and even undead types) affected by a sequester spell become comatose and are kept effectively in a state of suspended animation until the spell wears off or is dispelled. The material components of the spell are basilisk eyelash, gum arabic, and a dram of whitewash.