MagicUser - SpellDetail
Dig
(Evocation)
Level:
4
Components:
V, S, M
Range:
3”
Casting Time:
4 segments
Duration:
1 round/level
Saving Throw:
Special
Area of Effect:
5’ cube per level of the magic-user
Explanation/Description:
A dig spell enables the caster to excavate 125 cubic feet of earth, sand, or mud per round. The hole thus dug is a cube 5’ per side. The material thrown from the excavation scatters evenly around the pit. If the magic-user continues downward beyond 5’, there is a chance that the pit will collapse: 15%/additional 5’ in depth in earth, 35%/additional 5’ depth in sand, and 55%/additional 5’ depth in mud. Any creature at the edge (1’) of such a pit uses its dexterity score as a saving throw to avoid falling into the hole, with a score equal to or less than the dexterity meaning that a fall was avoided. Any creature moving rapidly towards a pit area will fall in unless it saves versus magic. Any creature caught in the center of a pit just dug will always fall in. The spell caster uses a miniature shovel and tiny bucket to activate a dig spell and must continue to hold these material components while each pit is excavated.