MagicUser - SpellDetail
Sleep
(Enchantment/Charm)
Level:
1
Components:
V, S, M
Range:
3” + 1"/level
Casting Time:
1 segment
Duration:
5 rounds/level
Saving Throw:
None
Area of Effect:
Special
Explanation/Description:
When a magic-user casts a sleep spell, he or she will usually cause a comatose slumber to come upon one or more creatures [other than undead and certain other creatures specifically excluded (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) from the spell’s effects]. All creatures to be affected by the sleep spell must be within a 3” diameter circle. The number of creatures which can be affected is a function of their life energy levels, expressed as hit dice and hit points:
Creatures Number Affected Hit Dice By Sleep Spell up to 1 416 (Add) 141102 2-8 (2d4) 241103 1-4 (1d4) 341104 1-2 (Yed4, round off) 4+1t0o44+4 0-1 (d4, 3 or 4)
The area of effect is determined by the range and area center decided upon by the spell caster. Slapping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures can be slain automatically at a rate of 1 per slayer per melee round. The material component for this spell is a pinch of fine sand, rose petals, or a live cricket.