Illusionist - SpellDetail
Chaos
(Enchantment/Charm)
Level:
5
Components:
V, S, M
Range:
1/2"/level
Casting Time:
5 segments
Duration:
1 round/level
Saving Throw:
Special
Area of Effect:
up to 4” x 4”
Explanation/Description:
This spell is similar to the seventh level druid confusion spell (q.v.), but all creatures in the area of effect are confused for the duration of the spell. Only fighters other than paladins or rangers and illusionists are able to combat the spell effects and are thus allowed a saving throw. Similarly, monsters which do not employ magic and have intelligences of 4 (semi- intelligent) or less are entitled to saving throws. The material component for this spell is a small disc of bronze and a small rod of iron.