Druid - SpellDetail
Creeping Doom
(Conjuration/Summoning)
Level:
7
Components:
V, S, M
Range:
0
Casting Time:
9 segments
Duration:
4 rounds/level
Saving Throw:
None
Area of Effect:
Special
Explanation/Description:
When the druid utters the spell of creeping doom, he or she calls forth a mass of from 500 to 1000 (dé + 4) venomous, biting and stinging arachnids, insects and myriapods. This carpet-like mass will swarm in an area of 2” square, and upon command from the druid will creep forth at 1” per round towards any prey within 8”, moving in the direction in which the druid commanded. The creeping doom will slay any creature subject to normal attacks, each of the small horrors inflicting 1 hit point of damage (each then dies after their attack), so that up to 1,000 hit points of damage can be inflicted on creatures within the path of the creeping doom. If the creeping doom goes beyond 8” of the summoner, it loses 50 of its number for each 1” beyond 8”, i.e. at 10” its number has shrunk by 100. There are a number of ways to thwart or destroy the creatures forming the swarm, all of which methods should be obvious.