Cleric - SpellDetail
Forbiddance
(Abjuration)
Level:
6
Components:
V, S, M
Range:
3”
Casting Time:
6 rounds
Duration:
Permanent
Saving Throw:
Special
Area of Effect:
6 cubic “/level
Explanation/Description:
This spell can be used only to secure a con- secrated area (cf. ceremony spell). The effect on the enchanted area is based on the ethics (law/chaos) and morals (good/evil) of those trying to enter it, relative to the caster’s.
Identical morals and ethics: Cannot enter area unless password is known (no saving throw).
Different ethics: Save versus spell to enter the area; if failed, take 2-12 points of damage.
Different morals: Save versus spell to enter the area; if failed, take 4-24 points of damage.
Once a saving throw is failed, a intruder can never enter the forbidden area until the dweomer ceases. Effects are cumulative, and multiple required saving throws are certainly possible. The caster is immune to the spell’s effect. Intruders who enter by making saving throws will feel uneasy and tense, despite their success. In addition to the cleric’s holy/unholy symbol, components include holy/unholy water, silver/dung, and iron/sulfur.