Stone Wyvern

MagicUser - SpellDetail

Eyebite
(Enchantment/Charm, Illusion/Phantasm)
Level:
6
Components:
V, S
Range:
20’
Casting Time:
1 segment
Duration:
Special
Saving Throw:
Special
Area of Effect:
One creature
Explanation/Description:
An eyebite spell enables the caster to merely meet the gaze of his or her subject and speak a single word to cause the dweomer to be effectuated. With this single spell, the caster can choose which particular effect is to strike the subject, but the eyebite spell is then dissipated, even though only one of its four possible effects were used. The four effects of the spell to be chosen from are these: Charm: The magic-user can charm a person or monster by gaze and vo- calization of a single word. The effect is to make the charmed subject absolutely loyal and docile with respect to the charmer, even to the point of personal danger. It is otherwise the same as a charm person or charm monster spell. A successful saving throw versus spell negates this effect. Fear: The magic-user can cause fear by gaze and vocalization of a single word. The subject will act as if struck by a fear spell unless a saving throw versus spell is successful. Sicken: This power enables the caster to merely gaze at the subject, speak a word, and cause sudden nausea and sickness to sweep over the subject’s body. The victim will be at one-half normal abilities (strength, intelligence, etc.) from the pain and fever (creatures without ability scores are not affected). Movement will be at one-half normal rate also, and the victim will have to rest half of each turn in order to be able to move at all. Asaving throw versus spell will negate the power of the dweomer. Other- wise, the victim will remain struck by the sickness, losing one actual point of constitution per day until death occurs at zero constitution points. The effects are negated by a successful dispel magic spell or by a heal spell. Alter reality, limited wish, and wish spells will also remove the sickness, but a cure disease will not. Note: All non-human, non-demi-human, and non-humanoid creatures save at +4 versus this effect. Sleep: The magic-user can cause any individual to fall into a comatose slumber by means of a gaze and a single word, unless the subject makes its saving throw versus spell. Creatures normally subject to the 1st-level spell sleep save at —-2. Undead are not subject to this power. Affected creatures must be shaken or otherwise shocked to bring them back to consciousness.