Stone Wyvern

MagicUser - SpellDetail

Flaming Sphere
V, S, M
Casting Time:
2 segments
1 round/level
Saving Throw:
Area of Effect:
6’ diameter sphere
A flaming sphere spell causes a burning globe of normal-type fire to come into being up to 1” distant from the spell caster. This sphere will then begin rolling in the direction in which the magic-user points, even though it might be uphill. It will roll over low barriers such as walls, furniture, etc., as as long as these barriers are not over 4’ tall. Flam- mable substances will be set afire by contact with the sphere. Creatures struck will suffer 2-8 points of damage. All creatures within a 5’ radius of the sphere’s center must save versus spell or else take the indicated damage. A successful save negates the flaming sphere. The flaming sphere moves at a rate of 1” per round as long as the spell caster points in the direction it is to move, for it otherwise merely stays at rest and flames. It can be extinguished by the same means as any normal fire of its size. The material components are a bit of tallow, a pinch of sulphur, and a dusting of powdered iron.