Stone Wyvern

Illusionist - SpellDetail

Shadow Walk
(Illusion - Enchantment)
V, S
Casting Time:
7 segment
6 turns/level
Saving Throw:
Area of Effect:
In order to effectuate a shadow walk spell, the illusionist must be in an area of heavy shadows. The caster and any crea- tures he or she touches will then be transported to the edge of the Prime Material Plane where it borders the Plane of Shadow. In this region the illusionist can move at a relative rate of up to 7 leagues per turn, moving normally on the borders of the Plane of Shadow but aware of his or her position relative to the Prime Material Plane. Thus, rapid travel can be accomplished by stepping from the Plane of Shadow to the Prime Mate- rial Plane, with the destination controlled by the illusionist. The shadow walk spell can also be used to travel to other planes which border on the Plane of Shadow, but this requires a rather perilous transit of the Plane of Shadow to arrive at a border with another plane of reality. Any creatures touched by the illusionist when shadow walk is cast will also make the transition to the borders of the Plane of Shadow. They may opt to fol- low the illusionist, wander off into Shadowland, or stumble back onto the Prime Material Plane (60% chance for either result if they are lost or aban- doned by the illusionist). Creatures unwilling to accompany the illusionist into the Plane of Shadow get a saving throw, negating the effect if made.