Stone Wyvern

Druid - SpellDetail

(Evocation - Alteration)
VY, S, M
Casting Time:
3 segments
1 round
Saving Throw:
Area of Effect:
1” diameter sphere (plus special)
When a sunray spell is cast, the druid evokes a burning beam of light which is similar to a ray of actual sunlight in all important aspects. It inflicts blindness for 1-3 rounds upon all creatures within its area of effect unless a successful saving throw versus spell is made. Creatures using ultravision at the time may be blinded for 2-8 rounds, while those to whom sunlight is harmful or unnatural will suffer permanent blindness unless the save is made, in which case the blindness lasts for 2-12 rounds. Those within its area of effect, as well as creatures within 2’ of its perimeter, will have no infravisual capabilities for 2-5 rounds. Undead (including vampires) caught within its main area of effect must save versus spell, taking 8-48 points of damage or half damage if a save is made. Those within the secondary area of effect (up to 2” from the perimeter) take 3-18 points of damage or no damage if save is made. The ultraviolet light generated by the spell will inflict damage on fungoid creatures and subterranean fungi just as if they were undead, but no sav- ing throw is possible. The material components are an aster seed and a piece of aventurine feldspar (sunstone).