Stone Wyvern

Cleric - SpellDetail

Meld Into Stone
V, S, M
Casting Time:
7 segments
8 rounds + 1-8
Saving Throw:
Area of Effect:
The magic of this spell, when properly cast, al- lows the cleric to meld his or her body and possessions worn or carried into a large stone. To effect the spell, the cleric stands next to the stone to be melded into (which must be large enough to accommodate the cleric’s body in all three dimensions) while holding a small sample of the same type of stone. When casting is complete, the cleric and up to 100 pounds of his or her non-living gear blend into the stone. Magical artifacts and relics are not affected by the spell. If the dimensions of the stone are not sufficient, or if the cleric is wearing and carrying more than 100 pounds of gear, the spell will fail and be wasted. The magic lasts for 9-16 (1d8 + 8) rounds, the variable part of the duration rolled secretly by the DM. At any time before the duration expires, the cleric can step out of the stone along the same surface that he or she used to enter it (i.e., the spell does not al- low movement through the stone such as would a passwail or phase door spell). If the duration runs out before the cleric exits the stone, then he or she will be expelled from the stone and take 4-32 (4d8) points of damage — and each piece of gear affected must save versus petrification or turn to stone. While in the stone, the cleric is aware of the passage of time; how- ever, he or she cannot see or hear anything that may be going on around the stone. The following spells will harm the cleric if cast upon the stone that he or she is occupying: Stone to flesh will expel the cleric and inflict 4-32 points of damage, but items carried need not save. Stone shape will cause 4-16 (4d4) points of damage, but will not expel the cleric. Transmute rock to mud expels the cleric and will slay the victim instantly unless he or she makes a successful saving throw versus spell.